That’s why old event buildings are now inefficient and in today’s video we take a look at the event buildings of the years 20. Nicely animated, it delivered a Forge point every 8 hours.Īfter that the event buildings got better and better, to give players more and more incentives. The insider tip at that time was: Collect lots of Shrines of Knowledge in events and then use these Forge points to make faster progress.Ī sensation in the Halloween Event 2015 was the laboratory of the mad scientist. But you are able to create a plunder immune city if you wish.The Easter Event 2014 brought for the first time an event building that delivered one Forge point daily: The Shrine of Knowledge.įor a long time this shrine was the most Forge Point-efficient building in the game. If everything was auto immune to plundering there’d be no point in having a plunder mechanic in the first place. They’re also limited to attacking once per 24 hrsĪlso, it’s not stupid to have some buildings that can be plundered. City shield, collection times, and out producing the plunderer are all defences against your opponent. It’s your choice whether the plunderable buildings are a good trade off from whatever else you could place in your city But you are able to create a plunder immune city if you wish. A lot of special productions are also so small that even if you’re plundered you’re still up on what the plunderer takes as you can fit multiples in the same space that a single ordinary goods building would take up.Īlso, it’s not stupid to have some buildings that can be plundered. Sets and special production buildings don’t have the motivation protection but they make up for it by being able to produce when not motivated (only so much aid you get each day). Statue of honour and Crows nest also immune. They’re also limited to attacking once per 24 hrsĪll motivated buildings are automatically immune to plundering.
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